|
Post by MC_Renegade_Hoist on Jun 12, 2019 9:22:43 GMT
To give some context of where Mount DOOOooom lies in the world: Part #1: The Early yearsDuring the early years I build a cobble bridge across the ocean to the other side, round the back of my main home. Initially just away from the shore I build a little cobble hut over there just because I could and to see what was over there. That hut never did get a use and remained empty for a long while until it was converted into the church we know today (Albeit very different looking now). In the mountains behind it is where I saw the oddly shaped mountain back in the beta years. From it's discovery it reminded me of something out of Lord of The Rings with two natural dirt spires at the top of the front protruding section. It also made me think of Monty Python and The Holy Grail and Castle Aarrgg! So with Aarrgg in mind and wanting it to be a castle of doom I did a Monty Python & the holy grail nod and called it DOOOooom instead, and it kind of stuck. The original idea however was to turn every bit of grass, stone and some gravel all into stone and build upon it but try and keep to the actual shape of it, which didn't last long. Also the "And however small the interiors due to this are however small" would after a couple of years be deemed - impractical. Once I let that go there were no limits stopping me anymore for being as expansive as I like but I will get to that. It was also located on the edge of a nasty chunk wall border, something that would come into play in much later years. Also I would use the cave hole at the bottom as a way in also later on. With some work: Crazy zig-zag stairs up to the front protruding section which would become the front tower, and as you can see a very box shaped building on top of the back mountain with a connecting sky bridge to the front tower. You could actually walk up the side of the mountain to get to the back building, which is what gave me the idea to connect them with a sky-bridge into the main tower. The next clearer pictures would come in July and August 2011. July: A clearly defined front tower. I always did like the double stream of lava. The left side window edging sticking out was already showing I didn't like the flatness of that side, but wasn't sure what to do about it. August: A lot more trees planted surround the bottom making look at least a lot less barren - not sure what's going on with the lava towards the bottom though! IN the first of the closer shots you can also see that lower entrance courtyard, done in very basic fashion back then of course. NEXT: The two year gap! Then expansion, walls, roofs and more!
|
|
|
Post by MC_Renegade_Hoist on Jun 13, 2019 19:45:54 GMT
Part #2: The Gap & The comebackI'm not sure why I stopped doing updates to Mount DOOOooom, even looking back on my blog had at the time I can't find any record of why. It may have been just "One of those things to get back to" or maybe I got stuck and stagnated or just caught up on other projects - who knows. I certainly can't remember. The fact is, after August 2011 I didn't continue to work on it as it remained the same for two whole years! I must've been troubled because in 2013 on a creative copy of the world I was trying new looks for it even going as far as a full eye of Sauron, which ultimately never happened! One thing I do remember is when I did get back to it 2 years later, I do clearly remember one of the first things I did was trying to fatten out the main tower at the front by extending it to the sides but this did not go well. That much I do remember. I had also changed the ladders to each level inside to stairs going up making it very enclose with little space inside, that alone was a catalyst maybe that keeping "The shape of the mountain" no matter the shape inside; might have been a tad unrealistic. So I decided to let loose and just expand with no limits, starting with an outside perimeter wall: This would be one of the last times we would see the twin lava falls, and I know where the new perimeter wall went over into the water, that I wanted to fill the rest with either sand or cobblestone. By this time of the wall going up I had also created "Safety walls" onto the sides of the winding stairs up, and you can see the tower, took on a more thicker rectangular block shape. There was also the problem of the chunk wall round the back. As well as the outer perimeter wall an inner wall also developed but there were two main focuses 1) to remove the mountain below the back building entirely and build a tower supporting it. (This would be known for years as the "Stem Tower" because of how it ended up looking) and 2) to rebuild the front tower completely. Having failed in the widening of the front tower it was better all round to knock it all down and start again, I believe I came up with the design in the creative copy. This would uniquely features stair spiraling round the outside of the tower with the new low cobble walls we got for safety. I would also try and turn a chunk round the back into a tower. All this went on from May until the summer. This work would carry on until August and that would be it for 2014, as the rest of the year was taking up with larger projects of :- Super-sizing the church, replacing the cobble bridge after finally coming up with a new design and continuing out fit the inside of the Half-way House which had expanded into either side of it's chunk walls, also super-sizing it I guess. Next up in Part #3: Corner towers, gate towers and Mega-towers going circular!
|
|
|
Post by MC_Renegade_Hoist on Jun 21, 2019 16:32:32 GMT
Part #3: The Shape of Things To ComeIn September 2014, corner towers would emerge on the new perimeter wall, starting something that would last permanently - although not as we currently know it. At first these towers on the corners would be quite small, more like garrisons than towers. Both them and the perimeter wall itself were also given parapets (The bits on top) and columns were also added to the outer walls. Later I would come up with an idea for using redstone blocks to top these columns: Only three for the four corners of the perimeter were given a corner tower however, as in the fourth back right one there was that mound of land leading right up to the top of the wall that I had no idea what to do about. (See: last picture of last post.) I also decided to put in some twin gate towers between the main two front towers and move the entrance to the front for easier access. With no boundaries of keeping the mountain as I found it anymore, I was free to expand and go as wild as I dared. I do remember building these gate towers and then having to tear down the outer walls having built both because I built them wrong. Somewhere I have a picture of just the middle stairways on either tower jutting up like apple cores.. With this in mind I wanted to make the corner towers better and I think I experimented on the creative copy first, but I wanted to make them massively round, which was a first for me building anything round, and massively tall. I came up with a design for a new side decoration for the outside of the perimeter walls which is where spruce logs would be introduced to break up the cobble and also feature on the new very tall, circular towers. Squatty gate towers:The start of round corner towers:I should also mention that I remember the perimeter walls being thee wide as in Wall | one block space then the other side of the wall |. Often not lit very well and could be very dangerous if you traveled up and down them. There's that gate tower rebuilt screenshot!:I worked steadily on the three towers going inwards slightly after the bottom few floors which gave them a "rocket like" appearance and thus aptly named the rocket towers. Each capped with a plain spruce stair roof where I tried to go in and back out at the corners to avoid the "Triangular look" of my old roofs and ending up with a very squashed pyramid shaped roof in retrospect. Made to fit the shape of the top of the towers. This went on until November 2015. Remember that old back tower made out of a chunk error wall? I also took the opportunity to knock that down from it's very squarish build and round it out like the corner towers. The four towers, I mean three (Plus the old chunk tower re-build) done, it's starting to look like it does today albeit with a lot less detail on the towers. but more is to come! COMING UP IN PART #4: Another massive year gap(!), the end of the Stem tower, corner tower decoration, the fourth tower - 2 years later!! Extension and cultivation inside and out!
|
|
|
Post by MC_Renegade_Hoist on Aug 2, 2019 23:18:32 GMT
Part #4: All in the details...So naturally after all that work building up the corner towers, roofing and re-structuring the chunk tower, I had a break. Probably not intended to be as long, but inevitably I got caught up on other projects - new rooms, a big push on the Chunk Plaza and an underwater tunnel V2;so it ended up being a years and a few months! Work didn't actually continue until March 2017 when I was looking for ways to detail my new "rocket" corner towers and came up with the idea of using conbble stairs both normally and upside down, on certain sides of the walls: Seen in the top half here:This also included spruce balcony platforms between where the thickest part of the rocket is and where the building went in by one block to the skinnier upper half, adding a bit of a break between the two. Also during this time two other major things happened one was converting the stone ground inside the fort to grassland, the other; was the more major event of finally - finally building the fourth corner tower and dealing with that land going into said corner! Oh - and once again I demolished the main central tower for a re-build, unsatisfied with the previous version. Work continued into the summer as another expansion also transpired. This would be the very first major expansion onto the back - which; being very old was looking very flat and tired and was a problem. My solution: to build a half-circle tower onto the back to give it some more depth, as it turns out this would also increase the size of the narrow and small rooms inside the lower main building when I would knock through after completion. Re-storing grassland:The old back of the lower main building was very flat before the extension: However... Inside a room before: After: Overview: Meanwhile disaster struck.. Back at the main newly re-constructed main tower, I had decided to have a dragon's head Made in cobble) protruding from the front of the tower with lava coming out it's mouth. The lava as a return to old - if only a single stream this time, I designed it in the creative copy of my world and the lava fell between the ground from the main building and the gate tower entrance. I'm guessing I had it protruding too much however as something must've been off in the calculations for this to happen: All I could do was rush back up and scoop the lava back up in the buckets, the lava that was falling I just had to watch and let it burn itself out. With spruce floors inside the gate towers and spruce logs as decoration on some of the outside, it went up like the 4th July. Restoration was easy enough, but costly. I did manage to save the chests of building materials inside one of the gate towers by rushing in as the lava fell down and encasing the around the chests with cobblestone! Finally in previous pictures you may have seen a narrow, one block width (Of Oak plank) bridge going across the ocean at the back of Mount DOOOOoom This carried the minecarts tracks high across the water to what is now Multiplayer island - a shrine to my old Multiplayer server homes. This one block width ""bridge" also has to go for something more of substance and proper. Also a rare image of the fabled dragon's head on the main tower that caused so much damage via lava. By autumn a great deal of work was now down. Closing images:
|
|
|
Post by MC_Renegade_Hoist on Jun 18, 2022 16:54:51 GMT
In 2018, not a lot happenned. (As far as I can recall) More decoration, mostly trying to fill some of the interiors as well as adding red banners about the exterior to the already laid out Redstone block pattern and spruce ledge that ran like an alcove 3/4 of the way up the wall both on the extrior and interior. One thing that was apparent however, given the old old chunk error of the side of the castle in the past, was another area also affected by this that made it problomatic: Something had to be done about this, and that something would ultimatley mean leveling that mountain nearest the corner tower to the chunk low level like the rest, then deal with the additional chunk problem itself. Before: After: As for the best way, in my eyes, to get rid of the chunk - back then, was to hide it. Nowadays I sould use my efficiency IV/V tools to make it more cosmetic and more natural like Minecraft terrain, but back then my means weren't still possible for me. So I began building low fortification towers along the chunk and made it part of the castle: In July 2018, I also used oak planks to wall off another very obnoxious chunk error along the coast line from the castle: It also led to the discovery of an old skeleton dungeon, of which remains today with an underground tunnel connecting to it from that last corner tower (Built a year after all the rest due to the natural raised land generation.) early version and start of the tunnel: Even to this day al though the chunk error has been fully flattenned out to look more natural and is now littered with spruce trees and oak trees, there are still parts that need a lot of work to look more natural and avoid the false accidental "step look". I have gotten much better at this over th e years, I just have never committed to sorting the rest of it out to make it more smoother and natural like. No chunk walls, just some dodgy 2018 terraforming! NEXT: A MAJOR change at the top! More renovating/fixing the past, fire! and old tower removal & reconstruction! No more floating central tower!
|
|