Post by MC_Renegade_Hoist on Oct 28, 2012 12:44:38 GMT
Right across the official Minecraft forums I see people saying Minecraft isn't is good any more/ruined/I'm not updating etc, and a good percentage troll back/flame and abuse anyone for their different opinions. Just as their is as much a percentage that say it's going down hill and don't back up their opinions. So here's my view.
I like most changes, since Beta onwards, there are some things I don't like but I never feel like I have to use these things.
Terrain generation
Lighting - Overal the lighting engine has vastly improved since Alpha, and although it's having another overhaul the different lights Inside a cave/night time they intially had for is is a hell of a lot better than Alpha. Smooth lighting was a God-send. If you like the old patchy lighting you only have to go into the menu to turn of the smooth lighting.
The only thing you could possibly argue is that it was better in Alpha because you'd have to out a **** load or torches in a cave and it was geneuinelly scary as it was pitch black! Overall the lighting system is better
Food/XP The new system is better in that it makes it tougher, before it was too easy. One could argue there's too much food choice, but that's for your own personal opion. In Alpha you'd still have to eat a good few pork chops to get your health back or cook a food for insta-heal. Re-gen health is much more efficient, sure if you're in a cave you might have to throw blocks down to block off your attacker to eat and re-gen your health. You should always take plenty of food if your going mining anyway, stew might not stck but it's ingredients do, cookies, pork, beef, chicken, cookies, pumpkin pie and watermelon all do, and so does wheat and bread. No excuses.
Isn't the fact you have to regen you're health better because it makes it harder. I swear mincrafters, as well as being lazy just want everything on a plate. As for xp, you're going to get it if you fight mobs ore mine certain ores whether you like it or not, that doesn't mean you have to enchant stuff/brew potions or do anything with it. You have the right to just ignore it.
Mobs After a very long time of mobs being to easy (IMO) they have finally been nerfed in 1.4 and quite rightly too. Zombies ar still pretty derpy and Enderman are easy (Still, as well as annoying) but the improvent to their behaviour is evident from the imrpoved AI , coming round corners we never had back in Alpha, not falling into tricks like being led into wells (On my SSP!) and avoiding lava! Coming with armor is en even more (slight) challenge especially getting a rare drop or an enchanted bow. No where is it more evident that fire blazes in Nether strongholds in 1.4.2. Now properlly spawning in the Nether strongholds, not just sticking to their spawners and surrounding areas. I went to the Nether the other day and that made it a lot more of a challenge. Wither skeletons are pretty easy to defeat. Even creepers have been buffed in recent times.
Terrain & Biomes Now here's a biggie. I fully agree that the terain generation hasn't been the same since Beta/1.73, and that the mountains have become lumpy and uninteresting. I do not think a slider will improve things in general. However, I created a new 1.4.2 world and have seen some pretty strane mountain - so it's getting there, it is getting better IMO. Those huge beta overhangs might be a thing of the past however. I think generally if you want better spread between biomes the large biomes option in creation is the way to go. At this time of writing there are still things to work out thouugh, like, certain biome temples appearing the wrong biome.
I don't agree with mooshroom biomes and think they're kinda dumb, but nothing makes me want to go see them out. I choose not to look for them!
I do think there needs to be work still to get there. I don't think there should be lakes in sand biomes let alone rivers running through the edge of some, which I have personally seen. Then there's really hot areas like jungles (Whether you love or hate them) right next door to snow biomes - this needs works. I also agree that underneath the water needs to be sorted out not splotchy.
End Game/Bosses
It doesn't fit! How do bats and witches not fit when we have skeletons and zombies. I'm sure it was meant to be a non-Earth planet yet we have pigs cows and sheep yet Enderman and creepers?! So what is the therme for Minecraft, does there have to be one? Maybe the witches huts aren't great, I agree, when I think of witches I think of them in castles not wooden huts in swamps, but that's just me. It's early days yet though.
a) Enchanting - Again this is optional you do not have to do it if you do not like it. I'm neither one way or the other about it but I do like saving xp us mainly for a silk touchpick eventually.
b) Brewing - Optional. you do not have to do it if you do not like it. Any of these elements you don't have to use or even conside if you think it's adding too many "RPG" elements.
End bosses/Wither Boss For the sake of repeating myself, these are optional too, you don't have to beat the game if you don't want to, you don't have to make the Wither Boss and defeat it.
I started playing in Alpha before the halloween update btw. Note I mention it here as I haven't used it to justify anything. I have been playing it since then and I don't agree with everything (Mooshroom biomes) but I still keep on playing because for me the core of the game is still there. I still enjoy it. It's still survial, most of the new stuff you don't have to use. (Villages/brewing and potions/xp/The End/Wither boss/Beacon) It's not been ruined IMO. It's just evolving.
I like most changes, since Beta onwards, there are some things I don't like but I never feel like I have to use these things.
Terrain generation
Lighting - Overal the lighting engine has vastly improved since Alpha, and although it's having another overhaul the different lights Inside a cave/night time they intially had for is is a hell of a lot better than Alpha. Smooth lighting was a God-send. If you like the old patchy lighting you only have to go into the menu to turn of the smooth lighting.
The only thing you could possibly argue is that it was better in Alpha because you'd have to out a **** load or torches in a cave and it was geneuinelly scary as it was pitch black! Overall the lighting system is better
Food/XP The new system is better in that it makes it tougher, before it was too easy. One could argue there's too much food choice, but that's for your own personal opion. In Alpha you'd still have to eat a good few pork chops to get your health back or cook a food for insta-heal. Re-gen health is much more efficient, sure if you're in a cave you might have to throw blocks down to block off your attacker to eat and re-gen your health. You should always take plenty of food if your going mining anyway, stew might not stck but it's ingredients do, cookies, pork, beef, chicken, cookies, pumpkin pie and watermelon all do, and so does wheat and bread. No excuses.
Isn't the fact you have to regen you're health better because it makes it harder. I swear mincrafters, as well as being lazy just want everything on a plate. As for xp, you're going to get it if you fight mobs ore mine certain ores whether you like it or not, that doesn't mean you have to enchant stuff/brew potions or do anything with it. You have the right to just ignore it.
Mobs After a very long time of mobs being to easy (IMO) they have finally been nerfed in 1.4 and quite rightly too. Zombies ar still pretty derpy and Enderman are easy (Still, as well as annoying) but the improvent to their behaviour is evident from the imrpoved AI , coming round corners we never had back in Alpha, not falling into tricks like being led into wells (On my SSP!) and avoiding lava! Coming with armor is en even more (slight) challenge especially getting a rare drop or an enchanted bow. No where is it more evident that fire blazes in Nether strongholds in 1.4.2. Now properlly spawning in the Nether strongholds, not just sticking to their spawners and surrounding areas. I went to the Nether the other day and that made it a lot more of a challenge. Wither skeletons are pretty easy to defeat. Even creepers have been buffed in recent times.
Terrain & Biomes Now here's a biggie. I fully agree that the terain generation hasn't been the same since Beta/1.73, and that the mountains have become lumpy and uninteresting. I do not think a slider will improve things in general. However, I created a new 1.4.2 world and have seen some pretty strane mountain - so it's getting there, it is getting better IMO. Those huge beta overhangs might be a thing of the past however. I think generally if you want better spread between biomes the large biomes option in creation is the way to go. At this time of writing there are still things to work out thouugh, like, certain biome temples appearing the wrong biome.
I don't agree with mooshroom biomes and think they're kinda dumb, but nothing makes me want to go see them out. I choose not to look for them!
I do think there needs to be work still to get there. I don't think there should be lakes in sand biomes let alone rivers running through the edge of some, which I have personally seen. Then there's really hot areas like jungles (Whether you love or hate them) right next door to snow biomes - this needs works. I also agree that underneath the water needs to be sorted out not splotchy.
End Game/Bosses
It doesn't fit! How do bats and witches not fit when we have skeletons and zombies. I'm sure it was meant to be a non-Earth planet yet we have pigs cows and sheep yet Enderman and creepers?! So what is the therme for Minecraft, does there have to be one? Maybe the witches huts aren't great, I agree, when I think of witches I think of them in castles not wooden huts in swamps, but that's just me. It's early days yet though.
a) Enchanting - Again this is optional you do not have to do it if you do not like it. I'm neither one way or the other about it but I do like saving xp us mainly for a silk touchpick eventually.
b) Brewing - Optional. you do not have to do it if you do not like it. Any of these elements you don't have to use or even conside if you think it's adding too many "RPG" elements.
End bosses/Wither Boss For the sake of repeating myself, these are optional too, you don't have to beat the game if you don't want to, you don't have to make the Wither Boss and defeat it.
I started playing in Alpha before the halloween update btw. Note I mention it here as I haven't used it to justify anything. I have been playing it since then and I don't agree with everything (Mooshroom biomes) but I still keep on playing because for me the core of the game is still there. I still enjoy it. It's still survial, most of the new stuff you don't have to use. (Villages/brewing and potions/xp/The End/Wither boss/Beacon) It's not been ruined IMO. It's just evolving.